- About Me
Dan Roarty is currently a lead character artist at Microsoft on Gears of War 4 in Vancouver. Previous to that, Dan worked at Crystal Dynamics aiding in building Lara Croft for the recent Tomb Raider franchise. With 12+ years in the video game industry, Dan has worked for companies such as Activision, Lucas Arts, Square Enix, and Microsoft.
Known for his personal realistic portraits, Dan also has work published in such publications as The New Yorker, Discover, and 3D Artist Magazine. He is also a member of the Digital Human League run by the Chaos group.